Dingo


I played a significant role as the 1st Assistant Camera on the short film 'Dingo.’ In this capacity, I was responsible for the operational side of the camera work, collaborating closely with the Director of Photography to ensure that the visuals aligned with the director's vision. My contribution as part of the camera team emphasized precision, teamwork, and a deep understanding of the technical aspects of filmmaking. While my work on 'Dingo' may not have a direct connection to game design, it provided me with valuable experience in managing the operational side of projects and working effectively within a creative team. This experience has proven to be a valuable asset in my pursuit of game design, where a similar blend of technical expertise and teamwork is often required.

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I Swear I Wasn't Peeking - Short Film