I Swear I Wasn’t Peeking
As the Director of Photography (DoP) for 'I Swear I Wasn't Peeking,' I was responsible for capturing the visual essence of the film. Working closely with director I handled camera operation, lighting, and shot composition. My role included pre-production planning, selecting equipment, and ensuring the shots aligned with the director's vision. I continued to oversee camera and lighting setups during production and collaborated with the editor in post-production to achieve a visually engaging final product.
Being a DoP involves translating the director's creative vision into compelling visuals, making critical decisions about lighting, camera angles, and framing to enhance the storytelling. While my role in 'I Swear I Wasn't Peeking' may not be directly related to game design, it offered me essential experience in orchestrating the visual aspects of a project and thriving as part of a collaborative creative team. This experience has proven invaluable as I pursue my career in game design, where a similar blend of technical skills and teamwork is often required.